Networking with the XNA Framework
by Mitch Walker, Shawn Hargreaves
Playing games by yourself can be fun, but it’s far better when you can play with others, whether cooperatively or head-to-head. Creating multiplayer games using XNA Game Studio, however, requires networking support in the XNA Framework for both Windows and Xbox 360. And that support simply isn’t there…until now! For the upcoming release of XNA Game Studio 2.0 later this holiday 2007, we will be augmenting the XNA Framework to include support for networked games. Come learn where we’re taking networking in the XNA Framework, what is supported and what’s not, and how you will soon be able to enable multiplayer support in your games.
ホリデーシーズン (の後?) を待ちましょう．
しかし Gamefest おもしろそうですなぁ．私は行けそうにないので，どなたかのレポート期待してます．